
一、前言
上一节我们实现了在矩形与矩形之间添加连线,光是矩形太单调了,某些问题也暴露不出来,我们本节就来看一下,如何添加一个圆形,且支持圆形与圆形、圆形与矩形、矩形与矩形间的连线。在这个过程中我们会发现一些问题,这些问题我们后续课程会进行处理,大家也请带着自己的思考和理解去看。
相信看完的你,一定会有所收获!
本文地址:https://www.cnblogs.com/lesliexin/p/18923109
二、先看效果
我们先来看一下本节课整体要实现的效果,先有个整体印象。
特别说明一下,课程的编写是根据实际情况实时调整的,所以有时候与视频无法一一对应,像本篇教程,只需要看视频中的前半截就行,后半截视频的讲解在下节教课程中。
本节课程我们要依次实现两个效果:
绘制不同颜色颜色的、可拖动的圆形
连线支持圆形与圆形、圆形与矩形、矩形与矩形间连线
我们下面就来开始讲解。
三、实现效果1:添加不同颜色的、可拖动的圆形
有前面几节课程的基础,我们不需要过多的讲解,和矩形一样,只是在绘制时绘制成圆的,且拖动时要判断选的是圆形还是矩形。
我们下面就来看一下代码实操。
1,设计器界面
很简单的界面,就两个按钮:添加矩形、添加圆形
2,圆形定义
就像矩形的定义一样,我们也定义一个圆形的类,用来描述这个圆形:
我们注意到圆形核心也是一个Rectangle类型,这是因为GDI+在绘制圆形是需要的就是Rectangle,不过过多纠结:
因为整个界面我们要添加多个圆形,所以我们定义一个圆形集合:
在绘制时,依次绘制所有圆形:
3,鼠标点击事件
在鼠标点击时,我们这里就要多判断一步:点击的是圆形?还是矩形?
4,鼠标移动事件
在鼠标移动时,我们同样要判断当前点按着的是圆形还是矩形,并修改对应形状的位置。
5,添加圆形的方法
和添加矩形一样,往圆形集合中添加一个圆形:
好了,代码很简单,到此就实现了效果1,下面是完整的代码,大家试试吧。
点击查看代码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FlowChartDemo
{
public partial class FormDemo03V1 : FormBase
{
public FormDemo03V1()
{
InitializeComponent();
DemoTitle = "第05节随课Demo Part1";
DemoNote = "效果:支持添加圆形,支持不同颜色,支持拖动";
}
/// <summary>
/// 矩形定义
/// </summary>
public class RectShape
{
/// <summary>
/// 矩形ID
/// </summary>
public string Id { get; set; }
/// <summary>
/// 矩形位置和尺寸
/// </summary>
public Rectangle Rect { get; set; }
}
/// <summary>
/// 圆形定义
/// </summary>
public class EllipseShape
{
/// <summary>
/// 矩形ID
/// </summary>
public string Id { get; set; }
/// <summary>
/// 矩形位置和尺寸
/// </summary>
public Rectangle Rect { get; set; }
}
/// <summary>
/// 直线连线定义
/// </summary>
public class LineLink
{
/// <summary>
/// 连线ID
/// </summary>
public string Id { get; set; }
/// <summary>
/// 开始形状是否是矩形
/// </summary>
public bool StartShapeIsRect { get; set; }
/// <summary>
/// 结束开关是否是矩形
/// </summary>
public bool EndShapeIsRect { get; set; }
/// <summary>
/// 连线开始形状ID
/// </summary>
public string StartShapeId { get; set; }
/// <summary>
/// 连线结束形状ID
/// </summary>
public string EndShapeId { get; set; }
}
/// <summary>
/// 矩形集合
/// </summary>
List<RectShape> RectShapes = new List<RectShape>();
/// <summary>
/// 圆形集合
/// </summary>
List<EllipseShape> EllipseShapes = new List<EllipseShape>();
/// <summary>
/// 当前界面连线集合
/// </summary>
List<LineLink> Links = new List<LineLink>();
/// <summary>
/// 画一个矩形(不同颜色)
/// </summary>
/// <param name="g"></param>
/// <param name="shape"></param>
void DrawRectShape2(Graphics g, RectShape shape)
{
var index = RectShapes.FindIndex(a => a.Id == shape.Id);
g.FillRectangle(GetBrush(index), shape.Rect);
g.DrawString(shape.Id, Font, Brushes.White, shape.Rect);
}
/// <summary>
/// 画一个圆形(不同颜色)
/// </summary>
/// <param name="g"></param>
/// <param name="shape"></param>
void DrawEllipseShape2(Graphics g, EllipseShape shape)
{
var index = EllipseShapes.FindIndex(a => a.Id == shape.Id);
g.FillEllipse(GetBrush(index), shape.Rect);
g.DrawString(shape.Id, Font, Brushes.White, shape.Rect.X+20,shape.Rect.Y+20); //注:这里可以讲一下,要+20,是显示文本
}
/// <summary>
/// 绘制一条连线(不同颜色)
/// </summary>
/// <param name="g"></param>
/// <param name="line"></param>
void DrawLine2(Graphics g, LineLink line)
{
//通过连线的开始形状ID和结束形状ID,计算两个形状的中心点坐标
var startPoint = line.StartShapeIsRect? GetCentertPointRect(line.StartShapeId):
GetCentertPointEllipse(line.StartShapeId);
var endPoint =line.EndShapeIsRect? GetCentertPointRect(line.EndShapeId) :
GetCentertPointEllipse(line.EndShapeId);
var index = Links.FindIndex(a => a.Id == line.Id);
//绘制一条直线
g.DrawLine(GetPen(index), startPoint, endPoint);
}
/// <summary>
/// 重新绘制当前所有矩形和连线
/// </summary>
/// <param name="g"></param>
void DrawAll(Graphics g)
{
g.Clear(panel1.BackColor);
//绘制所有矩形
foreach (var sp in RectShapes)
{
DrawRectShape2(g, sp);
}
//绘制所有圆形
foreach (var sp in EllipseShapes)
{
DrawEllipseShape2(g, sp);
}
//绘制所有连线
foreach (var ln in Links)
{
DrawLine2(g, ln);
}
}
//注:文章中说明;此处不过于抽象,后续章节会有
/// <summary>
/// 当前是否有鼠标按下,且有矩形被选中
/// </summary>
bool _isMouseDown = false;
/// <summary>
/// 是否是矩形被选中,不是则是圆形
/// </summary>
bool _isRectMouseDown = true;
/// <summary>
/// 最后一次鼠标的位置
/// </summary>
Point _lastMouseLocation = Point.Empty;
/// <summary>
/// 当前被鼠标选中的矩形
/// </summary>
RectShape _selectedRectShape = null;
/// <summary>
/// 当前被鼠标选中的圆形
/// </summary>
EllipseShape _selectedEllipseShape = null;
/// <summary>
/// 获取不同的背景颜色
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
Brush GetBrush(int i)
{
switch (i)
{
case 0: return Brushes.Red;
case 1: return Brushes.Green;
case 2: return Brushes.Blue;
case 3: return Brushes.Orange;
case 4: return Brushes.Purple;
default: return Brushes.Red;
}
}
/// <summary>
/// 获取不同的画笔颜色
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
Pen GetPen(int i)
{
return new Pen(GetBrush(i), 2);
}
/// <summary>
/// 根据形状ID获取形状的中心点,以作为连线的起点或终点
/// </summary>
/// <param name="shapeId"></param>
/// <returns></returns>
Point GetCentertPointRect(string shapeId)
{
var sp = RectShapes.Find(a => a.Id == shapeId);
if (sp != null)
{
var line1X = sp.Rect.X + sp.Rect.Width / 2;
var line1Y = sp.Rect.Y + sp.Rect.Height / 2;
return new Point(line1X, line1Y);
}
return Point.Empty;
}
/// <summary>
/// 根据形状ID获取形状的中心点,以作为连线的起点或终点
/// </summary>
/// <param name="shapeId"></param>
/// <returns></returns>
Point GetCentertPointEllipse(string shapeId)
{
var sp = EllipseShapes.Find(a => a.Id == shapeId);
if (sp != null)
{
var line1X = sp.Rect.X + sp.Rect.Width / 2;
var line1Y = sp.Rect.Y + sp.Rect.Height / 2;
return new Point(line1X, line1Y);
}
return Point.Empty;
}
private void toolStripButton1_Click(object sender, EventArgs e)
{
var rs = new RectShape()
{
Id = "矩形" + (RectShapes.Count + 1),
Rect = new Rectangle()
{
X = 50,
Y = 50,
Width = 100,
Height = 100,
},
};
RectShapes.Add(rs);
//重绘所有矩形
DrawAll(panel1.CreateGraphics());
}
private void panel1_MouseDown(object sender, MouseEventArgs e)
{
//当鼠标按下时
//取最上方的矩形,也就是最后添加的矩形
var sp = RectShapes.FindLast(a => a.Rect.Contains(e.Location));
//取最上方的圆形,也就是最后添加的圆形
var ep = EllipseShapes.FindLast(a => a.Rect.Contains(e.Location));
//注:说明,这里是简化情况,因为是两个LIST,无法判断序号,就先判断矩形
//当前没有处理连线状态
if (sp != null)
{
//设置状态及选中矩形
_isMouseDown = true;
_lastMouseLocation = e.Location;
_selectedRectShape = sp;
_selectedEllipseShape = null;
_isRectMouseDown = true;
}
else if (ep != null)
{
//设置状态及选中圆形
_isMouseDown = true;
_lastMouseLocation = e.Location;
_selectedRectShape = null;
_selectedEllipseShape = ep;
_isRectMouseDown = false;
}
}
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
if (_isMouseDown)
{
//当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作
//改变选中矩形的位置信息,随着鼠标移动而移动
//计算鼠标位置变化信息
var moveX = e.Location.X - _lastMouseLocation.X;
var moveY = e.Location.Y - _lastMouseLocation.Y;
//将选中形状的位置进行同样的变化
if (_isRectMouseDown)
{
var oldXY = _selectedRectShape.Rect.Location;
oldXY.Offset(moveX, moveY);
_selectedRectShape.Rect = new Rectangle(oldXY, _selectedRectShape.Rect.Size);
}
else
{
var oldXY = _selectedEllipseShape.Rect.Location;
oldXY.Offset(moveX, moveY);
_selectedEllipseShape.Rect = new Rectangle(oldXY, _selectedEllipseShape.Rect.Size);
}
//记录当前鼠标位置
_lastMouseLocation.Offset(moveX, moveY);
//重绘所有矩形
DrawAll(panel1.CreateGraphics());
}
}
private void panel1_MouseUp(object sender, MouseEventArgs e)
{
//当鼠标松开时
if (_isMouseDown)
{
//当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作
//重置相关记录信息
_isMouseDown = false;
_lastMouseLocation = Point.Empty;
_selectedRectShape = null;
_selectedEllipseShape = null;
}
}
private void toolStripButton4_Click(object sender, EventArgs e)
{
var rs = new EllipseShape()
{
Id = "圆形" + (EllipseShapes.Count + 1),
Rect = new Rectangle()
{
X = 50,
Y = 50,
Width = 100,
Height = 100,
},
};
EllipseShapes.Add(rs);
//重绘所有矩形
DrawAll(panel1.CreateGraphics());
}
}
}
四、实现效果2:连线支持圆形与圆形、圆形与矩形、矩形与矩形间连线
上一小节我们添加上了圆形,下面就来支持连线。
1,设计器界面
我们在上节的基础上稍做添加:
2,连线定义修改
因为我们要支持圆形与矩形间不同组合的连线,所以我们需要对连线定义进行扩展:
我们增加了两个布尔变量,来标识开始形状和结束形状是否是矩形,不是矩形则是圆形。
注:各位读者看到这里,可能会感觉很死板和繁琐。是的,确实如此。我们现在是刚开始起步,所以要从简入深,从繁化简,也是在这样一步步深入,我们明白了其中的痛点,引导着我们去调整、去优化。大概下下节课,我们就会使用抽象大法,到时一切都会变得优雅。
3,绘制连线
在绘制连线时,我们通过判断形状是圆形还是矩形,来取不同的中心点,并绘制连线。
注:当然,现在连线的是形状的圆心,所以并没有太大的区别。
4,鼠标点击事件
这部分不难理解但会比较繁琐,在判断是否连线时,还要判断开始形状与结束形状的类型等。
剩下的就和上一小节没多少差别了,不再赘述。下面是完整的代码,大家可以参照尝试。
点击查看代码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FlowChartDemo
{
public partial class FormDemo03V2 : FormBase
{
public FormDemo03V2()
{
InitializeComponent();
DemoTitle = "第05节随课Demo Part2";
DemoNote = "效果:支持矩形与矩形间连线、矩形与圆形间连线、圆形与圆形间连线";
}
/// <summary>
/// 矩形定义
/// </summary>
public class RectShape
{
/// <summary>
/// 矩形ID
/// </summary>
public string Id { get; set; }
/// <summary>
/// 矩形位置和尺寸
/// </summary>
public Rectangle Rect { get; set; }
}
/// <summary>
/// 圆形定义
/// </summary>
public class EllipseShape
{
/// <summary>
/// 矩形ID
/// </summary>
public string Id { get; set; }
/// <summary>
/// 矩形位置和尺寸
/// </summary>
public Rectangle Rect { get; set; }
}
/// <summary>
/// 直线连线定义
/// </summary>
public class LineLink
{
/// <summary>
/// 连线ID
/// </summary>
public string Id { get; set; }
/// <summary>
/// 开始形状是否是矩形
/// </summary>
public bool StartShapeIsRect { get; set; }
/// <summary>
/// 结束开关是否是矩形
/// </summary>
public bool EndShapeIsRect { get; set; }
/// <summary>
/// 连线开始形状ID
/// </summary>
public string StartShapeId { get; set; }
/// <summary>
/// 连线结束形状ID
/// </summary>
public string EndShapeId { get; set; }
}
/// <summary>
/// 矩形集合
/// </summary>
List<RectShape> RectShapes = new List<RectShape>();
/// <summary>
/// 圆形集合
/// </summary>
List<EllipseShape> EllipseShapes = new List<EllipseShape>();
/// <summary>
/// 当前界面连线集合
/// </summary>
List<LineLink> Links = new List<LineLink>();
/// <summary>
/// 画一个矩形(不同颜色)
/// </summary>
/// <param name="g"></param>
/// <param name="shape"></param>
void DrawRectShape2(Graphics g, RectShape shape)
{
var index = RectShapes.FindIndex(a => a.Id == shape.Id);
g.FillRectangle(GetBrush(index), shape.Rect);
g.DrawString(shape.Id, Font, Brushes.White, shape.Rect);
}
/// <summary>
/// 画一个圆形(不同颜色)
/// </summary>
/// <param name="g"></param>
/// <param name="shape"></param>
void DrawEllipseShape2(Graphics g, EllipseShape shape)
{
var index = EllipseShapes.FindIndex(a => a.Id == shape.Id);
g.FillEllipse(GetBrush(index), shape.Rect);
g.DrawString(shape.Id, Font, Brushes.White, shape.Rect.X+20,shape.Rect.Y+20); //注:这里可以讲一下,要+20,是显示文本
}
/// <summary>
/// 绘制一条连线(不同颜色)
/// </summary>
/// <param name="g"></param>
/// <param name="line"></param>
void DrawLine2(Graphics g, LineLink line)
{
//通过连线的开始形状ID和结束形状ID,计算两个形状的中心点坐标
var startPoint = line.StartShapeIsRect? GetCentertPointRect(line.StartShapeId): GetCentertPointEllipse(line.StartShapeId);
var endPoint =line.EndShapeIsRect? GetCentertPointRect(line.EndShapeId) : GetCentertPointEllipse(line.EndShapeId);
var index = Links.FindIndex(a => a.Id == line.Id);
//绘制一条直线
g.DrawLine(GetPen(index), startPoint, endPoint);
}
/// <summary>
/// 重新绘制当前所有矩形和连线
/// </summary>
/// <param name="g"></param>
void DrawAll(Graphics g)
{
g.Clear(panel1.BackColor);
//绘制所有矩形
foreach (var sp in RectShapes)
{
DrawRectShape2(g, sp);
}
//绘制所有圆形
foreach (var sp in EllipseShapes)
{
DrawEllipseShape2(g, sp);
}
//绘制所有连线
foreach (var ln in Links)
{
DrawLine2(g, ln);
}
}
//注:文章中说明;此处不过于抽象,后续章节会有
/// <summary>
/// 当前是否有鼠标按下,且有矩形被选中
/// </summary>
bool _isMouseDown = false;
/// <summary>
/// 是否是矩形被选中,不是则是圆形
/// </summary>
bool _isRectMouseDown = true;
/// <summary>
/// 最后一次鼠标的位置
/// </summary>
Point _lastMouseLocation = Point.Empty;
/// <summary>
/// 当前被鼠标选中的矩形
/// </summary>
RectShape _selectedRectShape = null;
/// <summary>
/// 当前被鼠标选中的圆形
/// </summary>
EllipseShape _selectedEllipseShape = null;
/// <summary>
/// 添加连线时选中的第一个是否是矩形,不是则是圆形
/// </summary>
bool _selectedStartIsRect = true;
/// <summary>
/// 添加连线时选中的第一个矩形
/// </summary>
RectShape _selectedStartRectShape = null;
/// <summary>
/// 添加连线时选中的第一个圆形
/// </summary>
EllipseShape _selectedStartEllipseShape = null;
/// <summary>
/// 添加连线时选中的第二个是否是矩形,不是则是圆形
/// </summary>
bool _selectedEndIsRect = true;
/// <summary>
/// 添加连线时选中的第二个矩形
/// </summary>
RectShape _selectedEndRectShape = null;
/// <summary>
/// 添加连线时选中的第二个圆形
/// </summary>
EllipseShape _selectedEndEllipseShape = null;
/// <summary>
/// 是否正添加连线
/// </summary>
bool _isAddLink = false;
/// <summary>
/// 获取不同的背景颜色
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
Brush GetBrush(int i)
{
switch (i)
{
case 0: return Brushes.Red;
case 1: return Brushes.Green;
case 2: return Brushes.Blue;
case 3: return Brushes.Orange;
case 4: return Brushes.Purple;
default: return Brushes.Red;
}
}
/// <summary>
/// 获取不同的画笔颜色
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
Pen GetPen(int i)
{
return new Pen(GetBrush(i), 2);
}
/// <summary>
/// 根据形状ID获取形状的中心点,以作为连线的起点或终点
/// </summary>
/// <param name="shapeId"></param>
/// <returns></returns>
Point GetCentertPointRect(string shapeId)
{
var sp = RectShapes.Find(a => a.Id == shapeId);
if (sp != null)
{
var line1X = sp.Rect.X + sp.Rect.Width / 2;
var line1Y = sp.Rect.Y + sp.Rect.Height / 2;
return new Point(line1X, line1Y);
}
return Point.Empty;
}
/// <summary>
/// 根据形状ID获取形状的中心点,以作为连线的起点或终点
/// </summary>
/// <param name="shapeId"></param>
/// <returns></returns>
Point GetCentertPointEllipse(string shapeId)
{
var sp = EllipseShapes.Find(a => a.Id == shapeId);
if (sp != null)
{
var line1X = sp.Rect.X + sp.Rect.Width / 2;
var line1Y = sp.Rect.Y + sp.Rect.Height / 2;
return new Point(line1X, line1Y);
}
return Point.Empty;
}
private void toolStripButton1_Click(object sender, EventArgs e)
{
var rs = new RectShape()
{
Id = "矩形" + (RectShapes.Count + 1),
Rect = new Rectangle()
{
X = 50,
Y = 50,
Width = 100,
Height = 100,
},
};
RectShapes.Add(rs);
//重绘所有矩形
DrawAll(panel1.CreateGraphics());
}
private void panel1_MouseDown(object sender, MouseEventArgs e)
{
//当鼠标按下时
//取最上方的矩形,也就是最后添加的矩形
var sp = RectShapes.FindLast(a => a.Rect.Contains(e.Location));
//取最上方的圆形,也就是最后添加的圆形
var ep = EllipseShapes.FindLast(a => a.Rect.Contains(e.Location));
if (!_isAddLink)
{
//注:说明,这里是简化情况,因为是两个LIST,无法判断序号,就先判断矩形
//当前没有处理连线状态
if (sp != null)
{
//设置状态及选中矩形
_isMouseDown = true;
_lastMouseLocation = e.Location;
_selectedRectShape = sp;
_selectedEllipseShape = null;
_isRectMouseDown = true;
}
else if (ep != null)
{
//设置状态及选中圆形
_isMouseDown = true;
_lastMouseLocation = e.Location;
_selectedRectShape = null;
_selectedEllipseShape = ep;
_isRectMouseDown = false;
}
}
else
{
//正在添加连线
if (_selectedStartRectShape == null && _selectedStartEllipseShape == null)
{
//证明没有矩形和圆形被选中则设置开始形状
if (sp != null)
{
//设置开始形状是矩形
_selectedStartRectShape = sp;
_selectedStartEllipseShape = null;
_selectedStartIsRect = true;
}
else if (ep != null)
{
//设置开始形状是圆形
_selectedStartRectShape = null;
_selectedStartEllipseShape = ep;
_selectedStartIsRect = false;
}
toolStripStatusLabel1.Text = "请点击第2个形状";
}
else
{
//判断第2个形状是否是第1个形状
if (sp != null)
{
//证明当前选中的是矩形
if (_selectedStartRectShape != null)
{
//证明第1步选中的矩形
//判断当前选中的矩形是否是第1步选中的矩形
if (_selectedStartRectShape.Id == sp.Id)
{
toolStripStatusLabel1.Text = "不可选择同一个形状,请重新点击第2个形状";
return;
}
}
}
else if (ep != null)
{
//证明当前选中的圆形
if (_selectedStartEllipseShape != null)
{
//证明第1步选中的矩形
//判断当前选中的矩形是否是第1步选中的矩形
if (_selectedStartEllipseShape.Id == ep.Id)
{
toolStripStatusLabel1.Text = "不可选择同一个形状,请重新点击第2个形状";
return;
}
}
}
//注:文章中说明:因为太过复杂,且不是本节重点,但不再进行去重判断
if (sp != null)
{
//设置结束形状是矩形
_selectedEndRectShape = sp;
_selectedEndEllipseShape = null;
_selectedEndIsRect = true;
}
else if (ep != null)
{
//设置结束形状是圆形
_selectedEndRectShape = null;
_selectedEndEllipseShape = ep;
_selectedEndIsRect = false;
}
else
{
return;
}
//两个形状都设置了,便添加一条新连线
Links.Add(new LineLink()
{
Id = "连线" + (Links.Count + 1),
StartShapeId =_selectedStartIsRect? _selectedStartRectShape.Id:_selectedStartEllipseShape.Id,
EndShapeId =_selectedEndIsRect? _selectedEndRectShape.Id:_selectedEndEllipseShape.Id,
StartShapeIsRect=_selectedStartIsRect,
EndShapeIsRect=_selectedEndIsRect,
});
//两个形状都已选择,结束添加连线状态
_isAddLink = false;
toolStripStatusLabel1.Text = "";
//重绘以显示连线
DrawAll(panel1.CreateGraphics());
}
}
}
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
//当鼠标移动时
//如果处于添加连线时,则不移动形状
if (_isAddLink) return;
if (_isMouseDown)
{
//当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作
//改变选中矩形的位置信息,随着鼠标移动而移动
//计算鼠标位置变化信息
var moveX = e.Location.X - _lastMouseLocation.X;
var moveY = e.Location.Y - _lastMouseLocation.Y;
//将选中形状的位置进行同样的变化
if (_isRectMouseDown)
{
var oldXY = _selectedRectShape.Rect.Location;
oldXY.Offset(moveX, moveY);
_selectedRectShape.Rect = new Rectangle(oldXY, _selectedRectShape.Rect.Size);
}
else
{
var oldXY = _selectedEllipseShape.Rect.Location;
oldXY.Offset(moveX, moveY);
_selectedEllipseShape.Rect = new Rectangle(oldXY, _selectedEllipseShape.Rect.Size);
}
//记录当前鼠标位置
_lastMouseLocation.Offset(moveX, moveY);
//重绘所有矩形
DrawAll(panel1.CreateGraphics());
}
}
private void panel1_MouseUp(object sender, MouseEventArgs e)
{
//当鼠标松开时
if (_isMouseDown)
{
//当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作
//重置相关记录信息
_isMouseDown = false;
_lastMouseLocation = Point.Empty;
_selectedRectShape = null;
_selectedEllipseShape = null;
}
}
private void toolStripButton2_Click(object sender, EventArgs e)
{
_isAddLink = true;
_selectedStartRectShape = null;
_selectedEndRectShape = null;
_selectedStartEllipseShape = null;
_selectedEndEllipseShape = null;
toolStripStatusLabel1.Text = "请点击第1个形状";
}
private void toolStripButton3_Click(object sender, EventArgs e)
{
_isAddLink = false;
_selectedStartRectShape = null;
_selectedEndRectShape = null;
toolStripStatusLabel1.Text = "";
DrawAll(panel1.CreateGraphics());
}
private void toolStripButton4_Click(object sender, EventArgs e)
{
var rs = new EllipseShape()
{
Id = "圆形" + (EllipseShapes.Count + 1),
Rect = new Rectangle()
{
X = 50,
Y = 50,
Width = 100,
Height = 100,
},
};
EllipseShapes.Add(rs);
//重绘所有矩形
DrawAll(panel1.CreateGraphics());
}
}
}
五、结语
本一小节总体而言很简单,就是增加一个新的形状:圆形。但是在代码流程上却复杂很多,这也是我们后面课程使用抽象来优化的原因之一。
下节课我们就来到了显示效果优化部分了,除了显示质量外,还有拖动时闪烁的问题也会同步解决。敬请期待。
感谢大家的观看,本人水平有限,文章不足之处欢迎大家评论指正。
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