[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!


一、前言

上一节我们实现了在矩形与矩形之间添加连线,光是矩形太单调了,某些问题也暴露不出来,我们本节就来看一下,如何添加一个圆形,且支持圆形与圆形、圆形与矩形、矩形与矩形间的连线。在这个过程中我们会发现一些问题,这些问题我们后续课程会进行处理,大家也请带着自己的思考和理解去看。

相信看完的你,一定会有所收获!

本文地址:https://www.cnblogs.com/lesliexin/p/18923109

二、先看效果

我们先来看一下本节课整体要实现的效果,先有个整体印象。

特别说明一下,课程的编写是根据实际情况实时调整的,所以有时候与视频无法一一对应,像本篇教程,只需要看视频中的前半截就行,后半截视频的讲解在下节教课程中。

本节课程我们要依次实现两个效果:

绘制不同颜色颜色的、可拖动的圆形
连线支持圆形与圆形、圆形与矩形、矩形与矩形间连线

我们下面就来开始讲解。

三、实现效果1:添加不同颜色的、可拖动的圆形

有前面几节课程的基础,我们不需要过多的讲解,和矩形一样,只是在绘制时绘制成圆的,且拖动时要判断选的是圆形还是矩形。

我们下面就来看一下代码实操。

1,设计器界面

很简单的界面,就两个按钮:添加矩形、添加圆形

2,圆形定义

就像矩形的定义一样,我们也定义一个圆形的类,用来描述这个圆形:

我们注意到圆形核心也是一个Rectangle类型,这是因为GDI+在绘制圆形是需要的就是Rectangle,不过过多纠结:

因为整个界面我们要添加多个圆形,所以我们定义一个圆形集合:

在绘制时,依次绘制所有圆形:

3,鼠标点击事件

在鼠标点击时,我们这里就要多判断一步:点击的是圆形?还是矩形?

4,鼠标移动事件

在鼠标移动时,我们同样要判断当前点按着的是圆形还是矩形,并修改对应形状的位置。

5,添加圆形的方法

和添加矩形一样,往圆形集合中添加一个圆形:

好了,代码很简单,到此就实现了效果1,下面是完整的代码,大家试试吧。

点击查看代码

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace FlowChartDemo
{
    public partial class FormDemo03V1 : FormBase
    {
        public FormDemo03V1()
        {
            InitializeComponent();
            DemoTitle = "第05节随课Demo  Part1";
            DemoNote = "效果:支持添加圆形,支持不同颜色,支持拖动";
        }

        /// <summary>
        /// 矩形定义
        /// </summary>
        public class RectShape
        {
            /// <summary>
            /// 矩形ID
            /// </summary>
            public string Id { get; set; }
            /// <summary>
            /// 矩形位置和尺寸
            /// </summary>
            public Rectangle Rect { get; set; }
        }

        /// <summary>
        /// 圆形定义
        /// </summary>
        public class EllipseShape
        {
            /// <summary>
            /// 矩形ID
            /// </summary>
            public string Id { get; set; }
            /// <summary>
            /// 矩形位置和尺寸
            /// </summary>
            public Rectangle Rect { get; set; }
        }


        /// <summary>
        /// 直线连线定义
        /// </summary>
        public class LineLink
        {
            /// <summary>
            /// 连线ID
            /// </summary>
            public string Id { get; set; }
            /// <summary>
            /// 开始形状是否是矩形
            /// </summary>
            public bool StartShapeIsRect { get; set; }
            /// <summary>
            /// 结束开关是否是矩形
            /// </summary>
            public bool EndShapeIsRect { get; set; }
            /// <summary>
            /// 连线开始形状ID
            /// </summary>
            public string StartShapeId { get; set; }
            /// <summary>
            /// 连线结束形状ID
            /// </summary>
            public string EndShapeId { get; set; }
        }

        /// <summary>
        /// 矩形集合
        /// </summary>
        List<RectShape> RectShapes = new List<RectShape>();
        /// <summary>
        /// 圆形集合
        /// </summary>
        List<EllipseShape> EllipseShapes = new List<EllipseShape>();
        /// <summary>
        /// 当前界面连线集合
        /// </summary>
        List<LineLink> Links = new List<LineLink>();

        /// <summary>
        /// 画一个矩形(不同颜色)
        /// </summary>
        /// <param name="g"></param>
        /// <param name="shape"></param>
        void DrawRectShape2(Graphics g, RectShape shape)
        {
            var index = RectShapes.FindIndex(a => a.Id == shape.Id);
            g.FillRectangle(GetBrush(index), shape.Rect);
            g.DrawString(shape.Id, Font, Brushes.White, shape.Rect);
        }

        /// <summary>
        /// 画一个圆形(不同颜色)
        /// </summary>
        /// <param name="g"></param>
        /// <param name="shape"></param>
        void DrawEllipseShape2(Graphics g, EllipseShape shape)
        {
            var index = EllipseShapes.FindIndex(a => a.Id == shape.Id);
            g.FillEllipse(GetBrush(index), shape.Rect);
            g.DrawString(shape.Id, Font, Brushes.White, shape.Rect.X+20,shape.Rect.Y+20);            //注:这里可以讲一下,要+20,是显示文本
        }

        /// <summary>
        /// 绘制一条连线(不同颜色)
        /// </summary>
        /// <param name="g"></param>
        /// <param name="line"></param>
        void DrawLine2(Graphics g, LineLink line)
        {
            //通过连线的开始形状ID和结束形状ID,计算两个形状的中心点坐标
            var startPoint = line.StartShapeIsRect? GetCentertPointRect(line.StartShapeId):
                GetCentertPointEllipse(line.StartShapeId);
            var endPoint =line.EndShapeIsRect? GetCentertPointRect(line.EndShapeId) : 
                GetCentertPointEllipse(line.EndShapeId);

            var index = Links.FindIndex(a => a.Id == line.Id);
            //绘制一条直线
            g.DrawLine(GetPen(index), startPoint, endPoint);
        }

        /// <summary>
        /// 重新绘制当前所有矩形和连线
        /// </summary>
        /// <param name="g"></param>
        void DrawAll(Graphics g)
        {
            g.Clear(panel1.BackColor);
            //绘制所有矩形
            foreach (var sp in RectShapes)
            {
                DrawRectShape2(g, sp);
            }
            //绘制所有圆形
            foreach (var sp in EllipseShapes)
            {
                DrawEllipseShape2(g, sp);
            }
            //绘制所有连线
            foreach (var ln in Links)
            {
                DrawLine2(g, ln);
            }
        }

        //注:文章中说明;此处不过于抽象,后续章节会有

        /// <summary>
        /// 当前是否有鼠标按下,且有矩形被选中
        /// </summary>
        bool _isMouseDown = false;
        /// <summary>
        /// 是否是矩形被选中,不是则是圆形
        /// </summary>
        bool _isRectMouseDown = true;
        /// <summary>
        /// 最后一次鼠标的位置
        /// </summary>
        Point _lastMouseLocation = Point.Empty;
        /// <summary>
        /// 当前被鼠标选中的矩形
        /// </summary>
        RectShape _selectedRectShape = null;
        /// <summary>
        /// 当前被鼠标选中的圆形
        /// </summary>
        EllipseShape _selectedEllipseShape = null;

        /// <summary>
        /// 获取不同的背景颜色
        /// </summary>
        /// <param name="i"></param>
        /// <returns></returns>
        Brush GetBrush(int i)
        {
            switch (i)
            {
                case 0: return Brushes.Red;
                case 1: return Brushes.Green;
                case 2: return Brushes.Blue;
                case 3: return Brushes.Orange;
                case 4: return Brushes.Purple;
                default: return Brushes.Red;
            }
        }
        /// <summary>
        /// 获取不同的画笔颜色
        /// </summary>
        /// <param name="i"></param>
        /// <returns></returns>
        Pen GetPen(int i)
        {
            return new Pen(GetBrush(i), 2);
        }

        /// <summary>
        /// 根据形状ID获取形状的中心点,以作为连线的起点或终点
        /// </summary>
        /// <param name="shapeId"></param>
        /// <returns></returns>
        Point GetCentertPointRect(string shapeId)
        {
            var sp = RectShapes.Find(a => a.Id == shapeId);
            if (sp != null)
            {
                var line1X = sp.Rect.X + sp.Rect.Width / 2;
                var line1Y = sp.Rect.Y + sp.Rect.Height / 2;
                return new Point(line1X, line1Y);
            }
            return Point.Empty;
        }
        /// <summary>
        /// 根据形状ID获取形状的中心点,以作为连线的起点或终点
        /// </summary>
        /// <param name="shapeId"></param>
        /// <returns></returns>
        Point GetCentertPointEllipse(string shapeId)
        {
            var sp = EllipseShapes.Find(a => a.Id == shapeId);
            if (sp != null)
            {
                var line1X = sp.Rect.X + sp.Rect.Width / 2;
                var line1Y = sp.Rect.Y + sp.Rect.Height / 2;
                return new Point(line1X, line1Y);
            }
            return Point.Empty;
        }


        private void toolStripButton1_Click(object sender, EventArgs e)
        {
            var rs = new RectShape()
            {
                Id = "矩形" + (RectShapes.Count + 1),
                Rect = new Rectangle()
                {
                    X = 50,
                    Y = 50,
                    Width = 100,
                    Height = 100,
                },
            };
            RectShapes.Add(rs);

            //重绘所有矩形
            DrawAll(panel1.CreateGraphics());
        }

        private void panel1_MouseDown(object sender, MouseEventArgs e)
        {
            //当鼠标按下时

            //取最上方的矩形,也就是最后添加的矩形
            var sp = RectShapes.FindLast(a => a.Rect.Contains(e.Location));
            //取最上方的圆形,也就是最后添加的圆形
            var ep = EllipseShapes.FindLast(a => a.Rect.Contains(e.Location));

            //注:说明,这里是简化情况,因为是两个LIST,无法判断序号,就先判断矩形

            //当前没有处理连线状态
            if (sp != null)
            {
                //设置状态及选中矩形
                _isMouseDown = true;
                _lastMouseLocation = e.Location;
                _selectedRectShape = sp;
                _selectedEllipseShape = null;
                _isRectMouseDown = true;
            }
            else if (ep != null)
            {
                //设置状态及选中圆形
                _isMouseDown = true;
                _lastMouseLocation = e.Location;
                _selectedRectShape = null;
                _selectedEllipseShape = ep;
                _isRectMouseDown = false;
            }
        }

        private void panel1_MouseMove(object sender, MouseEventArgs e)
        {
            if (_isMouseDown)
            {
                //当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作
                //改变选中矩形的位置信息,随着鼠标移动而移动

                //计算鼠标位置变化信息
                var moveX = e.Location.X - _lastMouseLocation.X;
                var moveY = e.Location.Y - _lastMouseLocation.Y;

                //将选中形状的位置进行同样的变化
                if (_isRectMouseDown)
                {
                    var oldXY = _selectedRectShape.Rect.Location;
                    oldXY.Offset(moveX, moveY);
                    _selectedRectShape.Rect = new Rectangle(oldXY, _selectedRectShape.Rect.Size);

                }
                else
                {
                    var oldXY = _selectedEllipseShape.Rect.Location;
                    oldXY.Offset(moveX, moveY);
                    _selectedEllipseShape.Rect = new Rectangle(oldXY, _selectedEllipseShape.Rect.Size);

                }

                //记录当前鼠标位置
                _lastMouseLocation.Offset(moveX, moveY);

                //重绘所有矩形
                DrawAll(panel1.CreateGraphics());
            }
        }

        private void panel1_MouseUp(object sender, MouseEventArgs e)
        {
            //当鼠标松开时
            if (_isMouseDown)
            {
                //当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作

                //重置相关记录信息
                _isMouseDown = false;
                _lastMouseLocation = Point.Empty;
                _selectedRectShape = null;
                _selectedEllipseShape = null;
            }
        }

        private void toolStripButton4_Click(object sender, EventArgs e)
        {
            var rs = new EllipseShape()
            {
                Id = "圆形" + (EllipseShapes.Count + 1),
                Rect = new Rectangle()
                {
                    X = 50,
                    Y = 50,
                    Width = 100,
                    Height = 100,
                },
            };
            EllipseShapes.Add(rs);

            //重绘所有矩形
            DrawAll(panel1.CreateGraphics());
        }
    }


}

四、实现效果2:连线支持圆形与圆形、圆形与矩形、矩形与矩形间连线

上一小节我们添加上了圆形,下面就来支持连线。

1,设计器界面

我们在上节的基础上稍做添加:

2,连线定义修改

因为我们要支持圆形与矩形间不同组合的连线,所以我们需要对连线定义进行扩展:

我们增加了两个布尔变量,来标识开始形状和结束形状是否是矩形,不是矩形则是圆形。

注:各位读者看到这里,可能会感觉很死板和繁琐。是的,确实如此。我们现在是刚开始起步,所以要从简入深,从繁化简,也是在这样一步步深入,我们明白了其中的痛点,引导着我们去调整、去优化。大概下下节课,我们就会使用抽象大法,到时一切都会变得优雅。

3,绘制连线

在绘制连线时,我们通过判断形状是圆形还是矩形,来取不同的中心点,并绘制连线。

注:当然,现在连线的是形状的圆心,所以并没有太大的区别。

4,鼠标点击事件

这部分不难理解但会比较繁琐,在判断是否连线时,还要判断开始形状与结束形状的类型等。

剩下的就和上一小节没多少差别了,不再赘述。下面是完整的代码,大家可以参照尝试。

点击查看代码

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace FlowChartDemo
{
    public partial class FormDemo03V2 : FormBase
    {
        public FormDemo03V2()
        {
            InitializeComponent();
            DemoTitle = "第05节随课Demo  Part2";
            DemoNote = "效果:支持矩形与矩形间连线、矩形与圆形间连线、圆形与圆形间连线";
        }

        /// <summary>
        /// 矩形定义
        /// </summary>
        public class RectShape
        {
            /// <summary>
            /// 矩形ID
            /// </summary>
            public string Id { get; set; }
            /// <summary>
            /// 矩形位置和尺寸
            /// </summary>
            public Rectangle Rect { get; set; }
        }

        /// <summary>
        /// 圆形定义
        /// </summary>
        public class EllipseShape
        {
            /// <summary>
            /// 矩形ID
            /// </summary>
            public string Id { get; set; }
            /// <summary>
            /// 矩形位置和尺寸
            /// </summary>
            public Rectangle Rect { get; set; }
        }


        /// <summary>
        /// 直线连线定义
        /// </summary>
        public class LineLink
        {
            /// <summary>
            /// 连线ID
            /// </summary>
            public string Id { get; set; }
            /// <summary>
            /// 开始形状是否是矩形
            /// </summary>
            public bool StartShapeIsRect { get; set; }
            /// <summary>
            /// 结束开关是否是矩形
            /// </summary>
            public bool EndShapeIsRect { get; set; }
            /// <summary>
            /// 连线开始形状ID
            /// </summary>
            public string StartShapeId { get; set; }
            /// <summary>
            /// 连线结束形状ID
            /// </summary>
            public string EndShapeId { get; set; }
        }

        /// <summary>
        /// 矩形集合
        /// </summary>
        List<RectShape> RectShapes = new List<RectShape>();
        /// <summary>
        /// 圆形集合
        /// </summary>
        List<EllipseShape> EllipseShapes = new List<EllipseShape>();
        /// <summary>
        /// 当前界面连线集合
        /// </summary>
        List<LineLink> Links = new List<LineLink>();

        /// <summary>
        /// 画一个矩形(不同颜色)
        /// </summary>
        /// <param name="g"></param>
        /// <param name="shape"></param>
        void DrawRectShape2(Graphics g, RectShape shape)
        {
            var index = RectShapes.FindIndex(a => a.Id == shape.Id);
            g.FillRectangle(GetBrush(index), shape.Rect);
            g.DrawString(shape.Id, Font, Brushes.White, shape.Rect);
        }

        /// <summary>
        /// 画一个圆形(不同颜色)
        /// </summary>
        /// <param name="g"></param>
        /// <param name="shape"></param>
        void DrawEllipseShape2(Graphics g, EllipseShape shape)
        {
            var index = EllipseShapes.FindIndex(a => a.Id == shape.Id);
            g.FillEllipse(GetBrush(index), shape.Rect);
            g.DrawString(shape.Id, Font, Brushes.White, shape.Rect.X+20,shape.Rect.Y+20);            //注:这里可以讲一下,要+20,是显示文本
        }

        /// <summary>
        /// 绘制一条连线(不同颜色)
        /// </summary>
        /// <param name="g"></param>
        /// <param name="line"></param>
        void DrawLine2(Graphics g, LineLink line)
        {
            //通过连线的开始形状ID和结束形状ID,计算两个形状的中心点坐标
            var startPoint = line.StartShapeIsRect? GetCentertPointRect(line.StartShapeId): GetCentertPointEllipse(line.StartShapeId);
            var endPoint =line.EndShapeIsRect? GetCentertPointRect(line.EndShapeId) : GetCentertPointEllipse(line.EndShapeId);

            var index = Links.FindIndex(a => a.Id == line.Id);
            //绘制一条直线
            g.DrawLine(GetPen(index), startPoint, endPoint);
        }

        /// <summary>
        /// 重新绘制当前所有矩形和连线
        /// </summary>
        /// <param name="g"></param>
        void DrawAll(Graphics g)
        {
            g.Clear(panel1.BackColor);
            //绘制所有矩形
            foreach (var sp in RectShapes)
            {
                DrawRectShape2(g, sp);
            }
            //绘制所有圆形
            foreach (var sp in EllipseShapes)
            {
                DrawEllipseShape2(g, sp);
            }
            //绘制所有连线
            foreach (var ln in Links)
            {
                DrawLine2(g, ln);
            }
        }

        //注:文章中说明;此处不过于抽象,后续章节会有

        /// <summary>
        /// 当前是否有鼠标按下,且有矩形被选中
        /// </summary>
        bool _isMouseDown = false;
        /// <summary>
        /// 是否是矩形被选中,不是则是圆形
        /// </summary>
        bool _isRectMouseDown = true;
        /// <summary>
        /// 最后一次鼠标的位置
        /// </summary>
        Point _lastMouseLocation = Point.Empty;
        /// <summary>
        /// 当前被鼠标选中的矩形
        /// </summary>
        RectShape _selectedRectShape = null;
        /// <summary>
        /// 当前被鼠标选中的圆形
        /// </summary>
        EllipseShape _selectedEllipseShape = null;
        /// <summary>
        /// 添加连线时选中的第一个是否是矩形,不是则是圆形
        /// </summary>
        bool _selectedStartIsRect = true;
        /// <summary>
        /// 添加连线时选中的第一个矩形
        /// </summary>
        RectShape _selectedStartRectShape = null;
        /// <summary>
        /// 添加连线时选中的第一个圆形
        /// </summary>
        EllipseShape _selectedStartEllipseShape = null;
        /// <summary>
        /// 添加连线时选中的第二个是否是矩形,不是则是圆形
        /// </summary>
        bool _selectedEndIsRect = true;
        /// <summary>
        /// 添加连线时选中的第二个矩形
        /// </summary>
        RectShape _selectedEndRectShape = null;
        /// <summary>
        /// 添加连线时选中的第二个圆形
        /// </summary>
        EllipseShape _selectedEndEllipseShape = null;
        /// <summary>
        /// 是否正添加连线
        /// </summary>
        bool _isAddLink = false;

        /// <summary>
        /// 获取不同的背景颜色
        /// </summary>
        /// <param name="i"></param>
        /// <returns></returns>
        Brush GetBrush(int i)
        {
            switch (i)
            {
                case 0: return Brushes.Red;
                case 1: return Brushes.Green;
                case 2: return Brushes.Blue;
                case 3: return Brushes.Orange;
                case 4: return Brushes.Purple;
                default: return Brushes.Red;
            }
        }
        /// <summary>
        /// 获取不同的画笔颜色
        /// </summary>
        /// <param name="i"></param>
        /// <returns></returns>
        Pen GetPen(int i)
        {
            return new Pen(GetBrush(i), 2);
        }

        /// <summary>
        /// 根据形状ID获取形状的中心点,以作为连线的起点或终点
        /// </summary>
        /// <param name="shapeId"></param>
        /// <returns></returns>
        Point GetCentertPointRect(string shapeId)
        {
            var sp = RectShapes.Find(a => a.Id == shapeId);
            if (sp != null)
            {
                var line1X = sp.Rect.X + sp.Rect.Width / 2;
                var line1Y = sp.Rect.Y + sp.Rect.Height / 2;
                return new Point(line1X, line1Y);
            }
            return Point.Empty;
        }
        /// <summary>
        /// 根据形状ID获取形状的中心点,以作为连线的起点或终点
        /// </summary>
        /// <param name="shapeId"></param>
        /// <returns></returns>
        Point GetCentertPointEllipse(string shapeId)
        {
            var sp = EllipseShapes.Find(a => a.Id == shapeId);
            if (sp != null)
            {
                var line1X = sp.Rect.X + sp.Rect.Width / 2;
                var line1Y = sp.Rect.Y + sp.Rect.Height / 2;
                return new Point(line1X, line1Y);
            }
            return Point.Empty;
        }


        private void toolStripButton1_Click(object sender, EventArgs e)
        {
            var rs = new RectShape()
            {
                Id = "矩形" + (RectShapes.Count + 1),
                Rect = new Rectangle()
                {
                    X = 50,
                    Y = 50,
                    Width = 100,
                    Height = 100,
                },
            };
            RectShapes.Add(rs);

            //重绘所有矩形
            DrawAll(panel1.CreateGraphics());
        }

        private void panel1_MouseDown(object sender, MouseEventArgs e)
        {
            //当鼠标按下时

            //取最上方的矩形,也就是最后添加的矩形
            var sp = RectShapes.FindLast(a => a.Rect.Contains(e.Location));
            //取最上方的圆形,也就是最后添加的圆形
            var ep = EllipseShapes.FindLast(a => a.Rect.Contains(e.Location));

            if (!_isAddLink)
            {
                //注:说明,这里是简化情况,因为是两个LIST,无法判断序号,就先判断矩形
                
                //当前没有处理连线状态
                if (sp != null)
                {
                    //设置状态及选中矩形
                    _isMouseDown = true;
                    _lastMouseLocation = e.Location;
                    _selectedRectShape = sp;
                    _selectedEllipseShape = null;
                    _isRectMouseDown = true;
                }
                else if (ep != null)
                {
                    //设置状态及选中圆形
                    _isMouseDown = true;
                    _lastMouseLocation = e.Location;
                    _selectedRectShape = null;
                    _selectedEllipseShape = ep;
                    _isRectMouseDown = false;
                }
            }
            else
            {
                //正在添加连线

                if (_selectedStartRectShape == null && _selectedStartEllipseShape == null)
                {
                    //证明没有矩形和圆形被选中则设置开始形状
                    if (sp != null)
                    {
                        //设置开始形状是矩形
                        _selectedStartRectShape = sp;
                        _selectedStartEllipseShape = null;
                        _selectedStartIsRect = true;
                    }
                    else if (ep != null)
                    {
                        //设置开始形状是圆形
                        _selectedStartRectShape = null;
                        _selectedStartEllipseShape = ep;
                        _selectedStartIsRect = false;
                    }
                    toolStripStatusLabel1.Text = "请点击第2个形状";
                }
                else
                {
                    //判断第2个形状是否是第1个形状
                    if (sp != null)
                    {
                        //证明当前选中的是矩形
                        if (_selectedStartRectShape != null)
                        {
                            //证明第1步选中的矩形

                            //判断当前选中的矩形是否是第1步选中的矩形
                            if (_selectedStartRectShape.Id == sp.Id)
                            {
                                toolStripStatusLabel1.Text = "不可选择同一个形状,请重新点击第2个形状";
                                return;
                            }
                        }
                    }
                    else if (ep != null)
                    {
                        //证明当前选中的圆形
                        if (_selectedStartEllipseShape != null)
                        {
                            //证明第1步选中的矩形

                            //判断当前选中的矩形是否是第1步选中的矩形
                            if (_selectedStartEllipseShape.Id == ep.Id)
                            {
                                toolStripStatusLabel1.Text = "不可选择同一个形状,请重新点击第2个形状";
                                return;
                            }
                        }
                    }

                    //注:文章中说明:因为太过复杂,且不是本节重点,但不再进行去重判断

                    if (sp != null)
                    {
                        //设置结束形状是矩形
                        _selectedEndRectShape = sp;
                        _selectedEndEllipseShape = null;
                        _selectedEndIsRect = true;
                    }
                    else if (ep != null)
                    {
                        //设置结束形状是圆形
                        _selectedEndRectShape = null;
                        _selectedEndEllipseShape = ep;
                        _selectedEndIsRect = false;
                    }
                    else
                    {
                        return;
                    }

                    //两个形状都设置了,便添加一条新连线
                    Links.Add(new LineLink()
                    {
                        Id = "连线" + (Links.Count + 1),
                        StartShapeId =_selectedStartIsRect? _selectedStartRectShape.Id:_selectedStartEllipseShape.Id,
                        EndShapeId =_selectedEndIsRect? _selectedEndRectShape.Id:_selectedEndEllipseShape.Id,
                        StartShapeIsRect=_selectedStartIsRect,
                        EndShapeIsRect=_selectedEndIsRect,
                    });
                    //两个形状都已选择,结束添加连线状态
                    _isAddLink = false;
                    toolStripStatusLabel1.Text = "";
                    //重绘以显示连线
                    DrawAll(panel1.CreateGraphics());

                }
            }

        }

        private void panel1_MouseMove(object sender, MouseEventArgs e)
        {
            //当鼠标移动时

            //如果处于添加连线时,则不移动形状
            if (_isAddLink) return;

            if (_isMouseDown)
            {
                //当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作

                //改变选中矩形的位置信息,随着鼠标移动而移动

                //计算鼠标位置变化信息
                var moveX = e.Location.X - _lastMouseLocation.X;
                var moveY = e.Location.Y - _lastMouseLocation.Y;

                //将选中形状的位置进行同样的变化
                if (_isRectMouseDown)
                {
                    var oldXY = _selectedRectShape.Rect.Location;
                    oldXY.Offset(moveX, moveY);
                    _selectedRectShape.Rect = new Rectangle(oldXY, _selectedRectShape.Rect.Size);

                }
                else
                {
                    var oldXY = _selectedEllipseShape.Rect.Location;
                    oldXY.Offset(moveX, moveY);
                    _selectedEllipseShape.Rect = new Rectangle(oldXY, _selectedEllipseShape.Rect.Size);

                }

                //记录当前鼠标位置
                _lastMouseLocation.Offset(moveX, moveY);

                //重绘所有矩形
                DrawAll(panel1.CreateGraphics());
            }

        }

        private void panel1_MouseUp(object sender, MouseEventArgs e)
        {
            //当鼠标松开时
            if (_isMouseDown)
            {
                //当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作

                //重置相关记录信息
                _isMouseDown = false;
                _lastMouseLocation = Point.Empty;
                _selectedRectShape = null;
                _selectedEllipseShape = null;
            }
        }

        private void toolStripButton2_Click(object sender, EventArgs e)
        {
            _isAddLink = true;
            _selectedStartRectShape = null;
            _selectedEndRectShape = null;
            _selectedStartEllipseShape = null;
            _selectedEndEllipseShape = null;
            toolStripStatusLabel1.Text = "请点击第1个形状";
        }

        private void toolStripButton3_Click(object sender, EventArgs e)
        {
            _isAddLink = false;
            _selectedStartRectShape = null;
            _selectedEndRectShape = null;
            toolStripStatusLabel1.Text = "";
            DrawAll(panel1.CreateGraphics());
        }

        private void toolStripButton4_Click(object sender, EventArgs e)
        {
            var rs = new EllipseShape()
            {
                Id = "圆形" + (EllipseShapes.Count + 1),
                Rect = new Rectangle()
                {
                    X = 50,
                    Y = 50,
                    Width = 100,
                    Height = 100,
                },
            };
            EllipseShapes.Add(rs);

            //重绘所有矩形
            DrawAll(panel1.CreateGraphics());
        }
    }


}

五、结语

本一小节总体而言很简单,就是增加一个新的形状:圆形。但是在代码流程上却复杂很多,这也是我们后面课程使用抽象来优化的原因之一。

下节课我们就来到了显示效果优化部分了,除了显示质量外,还有拖动时闪烁的问题也会同步解决。敬请期待。

感谢大家的观看,本人水平有限,文章不足之处欢迎大家评论指正。

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